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 dynamic environment


EGSST: Event-based Graph Spatiotemporal Sensitive Transformer for Object Detection

Neural Information Processing Systems

Event cameras provide exceptionally high temporal resolution in dynamic vision systems due to their unique event-driven mechanism. However, the sparse and asynchronous nature of event data makes frame-based visual processing methods inappropriate. This study proposes a novel framework, Event-based Graph Spatiotemporal Sensitive Transformer (EGSST), for the exploitation of spatial and temporal properties of event data. Firstly, a well-designed graph structure is employed to model event data, which not only preserves the original temporal data but also captures spatial details. Furthermore, inspired by the phenomenon that human eyes pay more attention to objects that produce significant dynamic changes, we design a Spatiotemporal Sensitivity Module (SSM) and an adaptive Temporal Activation Controller (TAC). Through these two modules, our framework can mimic the response of the human eyes in dynamic environments by selectively activating the temporal attention mechanism based on the relative dynamics of event data, thereby effectively conserving computational resources. In addition, the integration of a lightweight, multi-scale Linear Vision Transformer (LViT) markedly enhances processing efficiency. Our research proposes a fully event-driven approach, effectively exploiting the temporal precision of event data and optimising the allocation of computational resources by intelligently distinguishing the dynamics within the event data. The framework provides a lightweight, fast, accurate, and fully event-based solution for object detection tasks in complex dynamic environments, demonstrating significant practicality and potential for application.


RePo: Resilient Model-Based Reinforcement Learning by Regularizing Posterior Predictability

Neural Information Processing Systems

Visual model-based RL methods typically encode image observations into low-dimensional representations in a manner that does not eliminate redundant information. This leaves them susceptible to spurious variations -- changes in task-irrelevant components such as background distractors or lighting conditions. In this paper, we propose a visual model-based RL method that learns a latent representation resilient to such spurious variations. Our training objective encourages the representation to be maximally predictive of dynamics and reward, while constraining the information flow from the observation to the latent representation. We demonstrate that this objective significantly bolsters the resilience of visual model-based RL methods to visual distractors, allowing them to operate in dynamic environments. We then show that while the learned encoder is able to operate in dynamic environments, it is not invariant under significant distribution shift. To address this, we propose a simple reward-free alignment procedure that enables test time adaptation of the encoder. This allows for quick adaptation to widely differing environments without having to relearn the dynamics and policy. Our effort is a step towards making model-based RL a practical and useful tool for dynamic, diverse domains and we show its effectiveness in simulation tasks with significant spurious variations.


Adaptive Online Learning in Dynamic Environments

Neural Information Processing Systems

In this paper, we study online convex optimization in dynamic environments, and aim to bound the dynamic regret with respect to any sequence of comparators. Existing work have shown that online gradient descent enjoys an $O(\sqrt{T}(1+P_T))$ dynamic regret, where $T$ is the number of iterations and $P_T$ is the path-length of the comparator sequence. However, this result is unsatisfactory, as there exists a large gap from the $\Omega(\sqrt{T(1+P_T)})$ lower bound established in our paper. To address this limitation, we develop a novel online method, namely adaptive learning for dynamic environment (Ader), which achieves an optimal $O(\sqrt{T(1+P_T)})$ dynamic regret. The basic idea is to maintain a set of experts, each attaining an optimal dynamic regret for a specific path-length, and combines them with an expert-tracking algorithm. Furthermore, we propose an improved Ader based on the surrogate loss, and in this way the number of gradient evaluations per round is reduced from $O(\log T)$ to $1$. Finally, we extend Ader to the setting that a sequence of dynamical models is available to characterize the comparators.


Automated Dynamic Mechanism Design

Neural Information Processing Systems

We study Bayesian automated mechanism design in unstructured dynamic environments, where a principal repeatedly interacts with an agent, and takes actions based on the strategic agent's report of the current state of the world. Both the principal and the agent can have arbitrary and potentially different valuations for the actions taken, possibly also depending on the actual state of the world. Moreover, at any time, the state of the world may evolve arbitrarily depending on the action taken by the principal. The goal is to compute an optimal mechanism which maximizes the principal's utility in the face of the self-interested strategic agent.We give an efficient algorithm for computing optimal mechanisms, with or without payments, under different individual-rationality constraints, when the time horizon is constant. Our algorithm is based on a sophisticated linear program formulation, which can be customized in various ways to accommodate richer constraints.


Flow-Aided Flight Through Dynamic Clutters From Point To Motion

Xu, Bowen, Yan, Zexuan, Lu, Minghao, Fan, Xiyu, Luo, Yi, Lin, Youshen, Chen, Zhiqiang, Chen, Yeke, Qiao, Qiyuan, Lu, Peng

arXiv.org Artificial Intelligence

Challenges in traversing dynamic clutters lie mainly in the efficient perception of the environmental dynamics and the generation of evasive behaviors considering obstacle movement. Previous solutions have made progress in explicitly modeling the dynamic obstacle motion for avoidance, but this key dependency of decision-making is time-consuming and unreliable in highly dynamic scenarios with occlusions. On the contrary, without introducing object detection, tracking, and prediction, we empower the reinforcement learning (RL) with single LiDAR sensing to realize an autonomous flight system directly from point to motion. For exteroception, a depth sensing distance map achieving fixed-shape, low-resolution, and detail-safe is encoded from raw point clouds, and an environment change sensing point flow is adopted as motion features extracted from multi-frame observations. These two are integrated into a lightweight and easy-to-learn representation of complex dynamic environments. For action generation, the behavior of avoiding dynamic threats in advance is implicitly driven by the proposed change-aware sensing representation, where the policy optimization is indicated by the relative motion modulated distance field. With the deployment-friendly sensing simulation and dynamics model-free acceleration control, the proposed system shows a superior success rate and adaptability to alternatives, and the policy derived from the simulator can drive a real-world quadrotor with safe maneuvers.


D$^2$GSLAM: 4D Dynamic Gaussian Splatting SLAM

Zhu, Siting, Huang, Yuxiang, Wu, Wenhua, Jiang, Chaokang, Chen, Yongbo, Chen, I-Ming, Wang, Hesheng

arXiv.org Artificial Intelligence

Recent advances in Dense Simultaneous Localization and Mapping (SLAM) have demonstrated remarkable performance in static environments. However, dense SLAM in dynamic environments remains challenging. Most methods directly remove dynamic objects and focus solely on static scene reconstruction, which ignores the motion information contained in these dynamic objects. In this paper, we present D$^2$GSLAM, a novel dynamic SLAM system utilizing Gaussian representation, which simultaneously performs accurate dynamic reconstruction and robust tracking within dynamic environments. Our system is composed of four key components: (i) We propose a geometric-prompt dynamic separation method to distinguish between static and dynamic elements of the scene. This approach leverages the geometric consistency of Gaussian representation and scene geometry to obtain coarse dynamic regions. The regions then serve as prompts to guide the refinement of the coarse mask for achieving accurate motion mask. (ii) To facilitate accurate and efficient mapping of the dynamic scene, we introduce dynamic-static composite representation that integrates static 3D Gaussians with dynamic 4D Gaussians. This representation allows for modeling the transitions between static and dynamic states of objects in the scene for composite mapping and optimization. (iii) We employ a progressive pose refinement strategy that leverages both the multi-view consistency of static scene geometry and motion information from dynamic objects to achieve accurate camera tracking. (iv) We introduce a motion consistency loss, which leverages the temporal continuity in object motions for accurate dynamic modeling. Our D$^2$GSLAM demonstrates superior performance on dynamic scenes in terms of mapping and tracking accuracy, while also showing capability in accurate dynamic modeling.


LISN: Language-Instructed Social Navigation with VLM-based Controller Modulating

Chen, Junting, Li, Yunchuan, Jiang, Panfeng, Du, Jiacheng, Chen, Zixuan, Tie, Chenrui, Deng, Jiajun, Shao, Lin

arXiv.org Artificial Intelligence

Towards human-robot coexistence, socially aware navigation is significant for mobile robots. Yet existing studies on this area focus mainly on path efficiency and pedestrian collision avoidance, which are essential but represent only a fraction of social navigation. Beyond these basics, robots must also comply with user instructions, aligning their actions to task goals and social norms expressed by humans. In this work, we present LISN-Bench, the first simulation-based benchmark for language-instructed social navigation. Built on Rosnav-Arena 3.0, it is the first standardized social navigation benchmark to incorporate instruction following and scene understanding across diverse contexts. To address this task, we further propose Social-Nav-Modulator, a fast-slow hierarchical system where a VLM agent modulates costmaps and controller parameters. Decoupling low-level action generation from the slower VLM loop reduces reliance on high-frequency VLM inference while improving dynamic avoidance and perception adaptability. Our method achieves an average success rate of 91.3%, which is greater than 63% than the most competitive baseline, with most of the improvements observed in challenging tasks such as following a person in a crowd and navigating while strictly avoiding instruction-forbidden regions. The project website is at: https://social-nav.github.io/LISN-project/


Real-Time Spatiotemporal Tubes for Dynamic Unsafe Sets

Das, Ratnangshu, Upadhyay, Siddhartha, Jagtap, Pushpak

arXiv.org Artificial Intelligence

This paper presents a real-time control framework for nonlinear pure-feedback systems with unknown dynamics to satisfy reach-avoid-stay tasks within a prescribed time in dynamic environments. To achieve this, we introduce a real-time spatiotemporal tube (STT) framework. An STT is defined as a time-varying ball in the state space whose center and radius adapt online using only real-time sensory input. A closed-form, approximation-free control law is then derived to constrain the system output within the STT, ensuring safety and task satisfaction. We provide formal guarantees for obstacle avoidance and on-time task completion. The effectiveness and scalability of the framework are demonstrated through simulations and hardware experiments on a mobile robot and an aerial vehicle, navigating in cluttered dynamic environments.


Dynamic Visual SLAM using a General 3D Prior

Zhong, Xingguang, Jin, Liren, Popović, Marija, Behley, Jens, Stachniss, Cyrill

arXiv.org Artificial Intelligence

Reliable incremental estimation of camera poses and 3D reconstruction is key to enable various applications including robotics, interactive visualization, and augmented reality. However, this task is particularly challenging in dynamic natural environments, where scene dynamics can severely deteriorate camera pose estimation accuracy. In this work, we propose a novel monocular visual SLAM system that can robustly estimate camera poses in dynamic scenes. To this end, we leverage the complementary strengths of geometric patch-based online bundle adjustment and recent feed-forward reconstruction models. Specifically, we propose a feed-forward reconstruction model to precisely filter out dynamic regions, while also utilizing its depth prediction to enhance the robustness of the patch-based visual SLAM. By aligning depth prediction with estimated patches from bundle adjustment, we robustly handle the inherent scale ambiguities of the batch-wise application of the feed-forward reconstruction model.


Delay-Aware Diffusion Policy: Bridging the Observation-Execution Gap in Dynamic Tasks

Liao, Aileen, Kim, Dong-Ki, Smith, Max Olan, Agha-mohammadi, Ali-akbar, Omidshafiei, Shayegan

arXiv.org Artificial Intelligence

As a robot senses and selects actions, the world keeps changing. This inference delay creates a gap of tens to hundreds of milliseconds between the observed state and the state at execution. In this work, we take the natural generalization from zero delay to measured delay during training and inference. We introduce Delay-Aware Diffusion Policy (DA-DP), a framework for explicitly incorporating inference delays into policy learning. DA-DP corrects zero-delay trajectories to their delay-compensated counterparts, and augments the policy with delay conditioning. We empirically validate DA-DP on a variety of tasks, robots, and delays and find its success rate more robust to delay than delay-unaware methods. DA-DP is architecture agnostic and transfers beyond diffusion policies, offering a general pattern for delay-aware imitation learning. More broadly, DA-DP encourages evaluation protocols that report performance as a function of measured latency, not just task difficulty.